- UnNatural - Custom Race Builder V6 for PHost V4.1e

Rules

  • Allies not allowed
  • Information sharing not allowed
  • Ship/planet trade not allowed
  • NAP with 1 neighbour only allowed until turn 30
  • Be the best, fight the rest!

Setup

  • HW with 2 Warp 7 starting ships (Swift & MDSF)
  • Game runs 3/week until turn 30, then 2/week.
  • Biggest score at turn 100 wins.
  • PHost Experience in OFF.
  • 11 players slots available
  • Engine Shield Bonus = 30%
  • Custom Map ,PWrap ON
  • Custom HW locations, 30 000 clans, 15 000MC
  • Homeworld Core 4000 N, 2000 T, 3500 D, 1650 M
    Homeworld Surface 2000 N, t300 T, 350 D, 150 M
    Homeworld Density 20 N, 20 T, 15 D, 95 M
  • PlanetCoreRangesUsual = 110, 110, 110, 110, 700, 500, 500, 200
    PlanetCoreRangesAlternate = 900, 800, 700, 600, 8000, 6000, 6000, 5000
    PlanetCoreUsualFrequency = 74, 82, 86, 87
    (This means that except for fuel (26%), the other minerals will have around 15% chance to be a big rock. Chances are you will need your Alcamy ships in this game and build wisely!)
  • NativesOnPlanetFrequency = 60% (About half the planets may have natives)
  • Ship Que = PLS (Planet Limit Ship - The more planets you own, the more ships slots you have)

Information


Frequently Asked Questions

Q: What is meant by "Planet immunity" (Klingon/Rebel)
A: Planets that set their FC to ATT or NUK will attack an enemy ship that orbit it even though that ship has not set Primary Enemy or mission Kill. However Klingon and Rebel ships cannot be attacked by planets in this way. This is the normal Host behaviour for those 2 races.

Q: If mission RGA or Pillage is selected, will the ships also get Planet immunity
A: No, you only get what you select in the setup. If you want to have Planet Immunity to better Pillage/RGA then you will need to buy that ability (Choose the Rebel or Klingon or ships that have the Planet Immunity).

Q: Klingons have "Ships immune to GloryDevice". Does this mean that if an enemy sets off a GD, then no damage will be taken?
A: If you are the owner of the GD ship that gets POPed, then you only get 10% while all enemy ships get 100% minehit damage. However if another race POP a GD, Klingon ships will only get 10% damage to their ships. This in the normal Host behaviour for the Klingons.

Q: If I have a hardened cloak, does this mean that the cloak will still work regardless of how much damage the ship has?
A: Yes

Q: Do stickymines drain fuel?
A: No. They are webmines with 0 fuel drain

Q: Which minefields destroy other minefields?
A: Webmines only destroy other webmines from enemies. Also normal Mines only destroy normal Mines from enemies. Webmines does not destroy normal Mines and normal Mines does not destroy Web Mines.

Q: Where it's got "minefields safe travel" and then in brackets cloaked or uncloaked, does this mean I must be cloaked or uncloaked to get the bonus? If I choose the top option in this row, can I travel cloaked at Warp 8 with immunity?
A: If it say Uncloaked it only applies when you are not cloaked. If it says Cloaked, then you must be cloaked for it to apply. In the top option you will not hit a minefield when you travel at warp 8 or less and your ships are uncloaked.

Q: How many experience points are required to get to next level?
A: Experience levels are:0, 201, 601, 2001, 6001

Q: What Experience Levels are there and how much points are needed to advance a level?
A: There are 4 Levels you can gain (0, 201, 601, 2001, 6001) which are called Recruit, Soldier, Experienced, Elite, Ultra Elite in that order.

Q: How are experience awarded?
A: You can train you crew to gain experience, but most things that you do also gain experience like:
EPShipAging = 15
EPPlanetAging = 25
EPPlanetGovernment = 0
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipAlchemy100KT = 5
EPShipIonStorm100MEV = 80
EPCombatKillScaling = 800
EPCombatDamageScaling = 200

Q: Do the game slot have any relation to the features and missions I will have?
A: Even though you play using a certain game slot, the features will only be those that you have selected here. You mission might show the original mission related to the game slot you have, but only the mission you selected here will be available. e.g. I use game slot 2, I select mission Pillage and race features for the Colonies. My client program might still show my mission as Hiss for the game slot 2, but by using the Hiss mission in the client I will actually Pillage and not Hiss, while I will be able to Sweep Mines with Fighters on a Carrier.

Your Race Name

Race Full Name eg.The Solar Federation
Race Normal Name eg.Federation
Race Short Name eg.Feds
     
Circus-Maximus player Alias e.g. Bitmask
Circus-Maximus game race slot allocated <--You must already be joined at this slot on the C-M website.
Circus-Maximus host name (for SPAM verification) Circus-Maximus
Your email used for games at Circus-Maximus

Your Race Type features

Please select the race type features you want to have. The race feature is not assigned by the game slot you receive, but by what you select here.

Federation The Federation are technologically advanced. Their advanced engineers give their ships extra fighting power in fights and can restore their shields between fights.
[+50kt bonus mass per ship, Full weaponry on all ships, 25% Shield restoration between combats, if damage allows]
Lizard Due to their tough skin, Lizards can sustain more damage during a fight before blowing up. Because each lizard clan is so large, they cannot fit extra Fighter Bays on they ships.
[150% Damage, planet immune to glory device, 0 extra Fighter Bays]
Romulan The Romulans are master cloakers. Their cloaking ships don't use fuel to cloak, have no cloak failure, and all cloaking ships have hardened their cloaking devices to work even when the ship is damaged.
[0 Kt fuel for cloak, cloak failure 0%, Hardend Cloak]
Klingon The Klingons have so much pride on their work. It shows in their supply and mining production rate.
[Planet immunity, Support clans on desert worlds, ships immune to glory device, Mining Rate +20%, Supply Production +20%]
Privateer The pirates are masters at steering their ships so they have a reduced chance of hitting minefields while cloaked, and by slowing down. They also get the Gravitonic BR5 Torpedo Boat instead of the Switf Heart Scout.
[3x kill factor, Ships are UnClonable, Cloaked Minehit odds Bonus (W9 at 0.5%, W8 at 0.4%, W7 at 0.3%, W6 at 0.2%, W5 at 0.1%, W4 at 0%), Sticky Mines reduced hit chance (3% vs 5%)]
Borg The Borg Assimilate natives into their colony and can scoop debris from a fight.
[20% assimilation rate, scoop minerals after fighting]
Crystal The Crystals are a race so in tune with mine fields that they can avoid minehits by slowing down (even uncloaked). They can even avoid sticky minefields as well. They like warm planets and have advanced growth the warmer a planet becomes, but they will also not die if the planet temperature does not support them.
[Planet glory device immunity, Crystals like it hot (1000 clans/deg), Bohemian will heat to 100deg. 0-50Deg. at twice the rate, 50 - 100 at normal rate, 0 Climate death rate. Minehit (normal & sticky) odds Bonus (W9 at 1%, W8 at 0.9%, W7 at 0.8%, W6 at 0.7%, W5 at 0.6%, W4 at 0.5%, etc.]
Empire The Empire is a race that like to show their power and so have developed technology that their ships can work inside an ion storm without any side effects. They are also very good at using the Force and so have increased their fighter building efficiency and can use their ships to persuade their captives on planets to work for them.
[Reduced Free Fighter at Starbase Cost (T1 M1 D0 $0), IonShield (Ships are not dragged along, damaged or crew killed), Colonist survival rate bonus (80% clans survive if a ship take over a planet in combat)]
Robots Robots being robots are extreamly efficient. Their minefields do not decay and all Robot ships are equipped with Ore Condensers.
[Support clans on desert worlds, No mine decay (0% vs 5%), All ships have Ore Condenser. ]
Rebels The Rebels have learned to handle any circumstance in any place. They can hide one any type of planet and because they learned to adapt planets, all Rebel ships Cool and Heat the planets they orbit to 50 deg.
[Planet immunity, support clans on ice and desert worlds, Dark-Sense immune, all ships + Heat Planet, all ships - Cool Planet ]
Colonies The Colonies have superior fighters. The fighters can sweep minefields and can even do it while in a ion storm.
[Support clans on desert worlds, can sweep mines with fighters even inside ion storms]

Special Missions

This is the special mission you will get. Your client might display the mission for your race slot, but this is what actually will be applied. You will not receive the mission for your race slot, only what you select here.

Super Refit
Hiss
Spy/Super-Spy
Pillage
Self-repair
DarkSense
RGA
Sticky Mines
(Sticky Mines has a 5% hit chance (normal & cloak) and only do 25% of the damage of a normal mine, but when a minehit occurs the ship is stuck(movement) till the next turn. Normal mines will NOT destroy webmines and you have to be closer to a sticky minefield to sweep it (5LY) - It's webmines with 0 fuel drain)

Economy - 4000 MC to spend

 -1000 MC0 MC1000 MC2000 MC3000 MC4000 MC5000 MC
Transfer to Exploits section  No Transfer  Add 1000MC Add 2000MC  Add 3000MC
Colonist Tax 70% 100% 120%  140% 160% 
Natives Tax 70% 100%  120% 140% 160% 
Mining Rate 70% 100%  120% 140% 160% 
Supply Production 70% 100% 120%  140% 160% 
Ground Attack  x1 x5 x10 x20  
Ground Defence  x1 x2 x5 x10  
Race Growth Rate 70% 100% 120% 140% 160% 200% 

Exploits - 7000 MC to spend

 0 MC1000 MC2000 MC3000 MC4000 MC5000 MC
Free fighter at Starbase / turn 0 fighters 1 fighter 2 fighters 3 fighters 5 fighters 8 fighters
Clone Captured Ships % of normal cost 200% cost 100% cost 50% cost 20% cost  
Mine Sweep Rate
(Cannot be selected if Sticky Mines are chosen)
100% rate 125% rate 150% rate 175% rate 200% rate 
Fighter Bays on cariers 0 extra  1 extra  2 extra 3 extra
Minefields Safe Travel
Sticky & normal mines
None cloaked or not
up to warp 5
cloaked or not
up to warp 6
  cloaked or not
up to warp 7
cloaked or not
up to warp 8
Units Per Torpedo Rate
(Cannot be selected if Sticky Mines are chosen)
100% rate 150% rate 200% rate 300% rate 400% rate 
Terraform (Temp +/- & Ore Density) 2x rate 4x rate 6x rate 8x rate 10x rate 
Scan Range 250 LY 350 LY 450 LY 600 LY 800 LY 
Anti-Cloak Immunity Selected Immunity Only     All cloaked ships are Loki & D19b immune
Allow Build Fighters in space None     Using "lfm" Friendly Code

UnNatural is using an enhanced engin spec in the shiplist.

Each engine has a number in its name. Those number refers to the maximum warp speed with a reasonable fuel consumption. A higher speed should (and could) be only used on light ships or in case of emergency. 
Highspeed Engines have a linear fuel consumption until their maximum recommended speed. They cost less but use more fuel than Tim's original engines.
Advanced Engines are the same as Highspeed, but with a reduced fuel consumption. They cost more but use about the same fuel than Tim's original engines.
Eco Drives are consuming less amount of fuel as advanced engines. They also give better fuel economy at lower speeds. They cost more but use less fuel than Tim's original engines.
Simple Engines are just the same technology as Highspeed Engines, but they are not worthy for that name.

The tech levels use the same levels as the original engines so that Winplan can handle them correctly.
Here is the table with everything you should know: 

Name Cost Tri Dur Mol Tech W1 W2 W3 W4 W5 W6 W7 W8 W9
Simple 3 30 5 5 3 1 110 440 990 5600 8300 12600 23200 41500 72900
Simple 5 70 5 5 5 2 110 440 990 1760 2750 8500 14500 23700 63100
Simple 7 120 5 5 10 3 110 440 990 1760 2750 3960 5390 18000 46900
Highspeed 8 160 10 5 15 4 110 440 990 1760 2750 3960 5390 7040 40700
Advanced 8 200 15 7 20 5 100 400 900 1600 2500 3600 4900 6400 37700
Eco Drive 8 230 18 6 25 6 90 370 800 1300 2100 3000 4000 5800 30700
Highspeed 9 280 20 5 40 7 110 440 990 1760 2750 3960 5390 7040 8910
Advanced 9 320 24 7 45 9 100 400 900 1600 2500 3600 4900 6400 8100
Eco Drive 9 360 30 6 55 10 90 370 800 1300 2100 3000 4000 5100 7150
See this forum post for more details as well as some graphs.

Ship list

Based on TList1.1 (Red is changes vs Tim ship list, Green is changes from the original TList1.1)

Ships                            Bm  T  F  Mass  Carg  En  Fuel  Crew  Tl  Tri  Dur  Mol    MC  Sp (Sp at Exp Level)
---------------------------------------------------------------------------------------------------
SWIFT HEART CLASS SCOUT          2  0  0    45    20   1   170   126   1   20    6    5    60  cloak 
MEDIUM DEEP SPACE FREIGHTER      0  0  0    60   300   1   250     6   3    8    8   14    65  Ion Shield
FALCON CLASS ESCORT              2  0  0    30   120   1   150    27   2    5    5   12    50  Hyperjump
BOHEMIAN CLASS SURVEY SHIP       2  0  0    32    30   2   180    70   3   25   15    3    40  + Heat Planet
NEUTRONIC FUEL CARRIER           0  0  0    10     2   2   900     2   3    2   10   20    20  
D7 COLDPAIN CLASS CRUISER        4  2  0   175   100   2   430   373   4   71   42   63   120  cloak
BR5 KAYE CLASS TORPEDO BOAT      4  1  0    57    50   2   110    50   3   17   32   15    70  Gravitonic cloak
EROS CLASS RESEARCH VESSEL       2  0  0    35    30   2   110    78   4    3    4   33    30  - Cool Planet
COBOL CLASS RESEARCH CRUISER     4  2  0   115   250   2   450   286   4   37   32   23   150  Bioscanner, Ramscoop
LADY ROYALE CLASS CRUISER        4  1  0   130   300   2   670   270   5   61   52   83   250  Gambling
METEOR CLASS BLOCKADE RUNNER     4  4  0    90   120   2   285   102   5   17   22   55   250  Gravitonic cloak, Hyperjump
SKYFIRE CLASS CRUISER            4  4  0   300   250   2   270   270   5   71   52   93   250  Repairs
QUIETUS CLASS CRUISER            4  1  0   130   250   2   470   170   5   61   52   73   120  Ore Condenser
GEMINI CLASS TRANSPORT           4  0  1   140   400   2   350   326   6   42   14   48   145  
DETH SPECULA CLASS FRIGATE       4  6  0   153    50   2   180   240   6   50   30   89   280  cloak, Anti cloak immune
LARGE DEEP SPACE FREIGHTER       0  0  0   130  1200   2   600   102   6    7   85    8   160  
D19b NEFARIOUS CLASS DESTROYER   7  0  0    96    40   1   160   265   6   53   32   65   180  Glory 20%, Anti cloak
SUPER STAR DESTROYER             8  0  3   250    80   2   180   458   6   71   42   92   390  Planet Immune, Imperial Assult
SCORPIUS CLASS LIGHT CARRIER     6  0  5   315    90   3   250   958   6  171   72   62   387
PATRIOT CLASS LIGHT CARRIER      2  0  6    90    30   1   140   172   6   45    5   35    90  Hardened engins
RESOLUTE CLASS BATTLECRUISER     8  3  0   180   280   2   480   348   7   71   52   93   380  Advance cloak
SABER CLASS FRIGATE             10  0  0   153    25   2   150   420   8   35   25   95   280  Glory 10%, Planet Immune
LOKI CLASS DESTROYER             2  4  0   101    80   2   140   265   8   20   10   43   170  Anti Cloak, Cloak 
RED WIND CLASS CARRIER           2  0  4   105    80   2   145    98   8   57   35   25   150  Cloak
IRON LADY CLASS FRIGATE          8  2  0   150    60   2   210    99   9   33   32   47   290  Advance Anti Cloak 
VICTORIOUS CLASS BATTLESHIP     10  8  0   451   150   2   290   810  10  193  170  100   410  
DARK WING CLASS BATTLESHIP      10  8  0   491   150   2   390   910  10  183  170  110   450  Advance Cloak
AUTOMA CLASS BASESHIP            4  0  8   560   200   3  1480  1258   9  131  242   45   690  Full Weaponry
GORBIE CLASS BATTLECARRIER      10  0 10   980   250   6  1760  2287  10  471  142  442   790  
NEUTRONIC REFINERY SHIP          6  0  0   712  1050  10   800   190   9  150  125  527   970  Fuel Refinery
MERLIN CLASS ALCHEMY SHIP        8  0  0   920  2700  10   450   120  10  250  625  134   840  Alchemy
SUPER TRANSPORT FREIGHTER        0  0  0   160  2600   4  1200   202  10   13  125   18   220  

Free Ships

All players will get these ships. This will also be the only ships available to build on turn 1.

Medium Deep Space Freighter

Medium Deep Space Freighter

Large Deep Space Freighter

Large Deep Space Freighter

Super Transport Freighter

Super Transport Freighter

Gemini Class Transport

Gemini Class Transport

Swift Heart Class Scout

Swift Heart Class Scout
Cloak
All races except Privateers

BR5 Torpedo Boat

BR5 Torpedo Boat
Gravitonic cloak
Only Privateers

Merlin Class Alchemy Ship

Merlin Class Alchemy Ship
Alchemy

Neutronic Refinery Ship

Neutronic Refinery Ship
Fuel Refinery

Neutronic Fuel Carrier

Neutronic Fuel Carrier

Ships Options - A - Normal abilities

Selected 0/3 ships from this section.

D7 Coldpain Class Cruiser

D7 Coldpain Class Cruiser
Cloak

Bohemian Class Survey Ship

Bohemian Class Survey Ship
+ Heat Planet

Eros Class Research Vessel

Eros Class Research Vessel
- Cool Planet

Quietus Class Cruiser

Quietus Class Cruiser
Ore Condenser

Lady Royale Class Cruiser

Lady Royale Class Cruiser
Gambling

Scorpius Class Light Carrier

Scorpius Class Light Carrier

Red Wind Class Carrier

Red Wind Class Carrier
Cloak

Skyfire Class Cruiser

Skyfire Class Cruiser
Repairs

Ships Options - B - Level 2 abilities

Selected 0/2 ships from this section.

Deth Specula Class Frigate

Deth Specula Class Frigate
Cloak
Anti-Cloak Immune (immune to most Anti Cloak ships, but not the Saber or Iron Lady)

Falcon Class Escort

Falcon Class Escort
Hyperjump

Cobol Class Research Cruiser

Cobol Class Research Cruiser
Bioscan
Ramscoop

Super Star Destroyer

Super Star Destroyer
Planet Immune Imperial Assult

Loki Class Destroyer

Loki Class Destroyer
Anti-cloak
Cloak

D19b Nefarious Class Destroyer

D19b Nefarious Class Destroyer
Glory Device (20% self damage)
Anti-Cloak (the explosion also emits Tachyon radiation which will decloak all ships in 10 LY range)

Saber Class Frigate

Saber Class Frigate
Glory Device (10% self damage). When used in "Trigger" mode (trg), this device will find all cloaked ships

Iron Lady Class Frigate

Iron Lady Class Frigate
Advanced Anti-Cloak
this device will find all cloaked ships

Ships Options - C - Level 3 abilities

Choose 1 ship from this section.

Victorious Class Battleship

Victorious Class Battleship

Resolute Class BattleCruiser

Resolute Class BattleCruiser
Advanced Cloak

Patriot Class Light Carrier

Patriot Class Light Carrier
Hardened Engins

Ships Options - D - Level 4 abilities

Choose 1 ship from this section.

Automa Class Baseship

Automa Class Baseship
Full Weaponry

Gorbie Class Battlecarrier

Gorbie Class Battlecarrier

Meteor Class Blockade Runner

Meteor Class Blockade Runner
Cloak
Gravitonic Drive
Hyperjump

Dark Wing Class Battleship

Dark Wing Class Battleship
Advanced Cloak
You have chosen:
  • 0 of 4000 Economy points spent
  • 0 of 7000 Exploit points spent
  • 0 of 3 Level A ships selected
  • 0 of 2 Level B ships selected
  • 0 of 1 Level C ships selected
  • 0 of 1 Level D ships selected

On successful submission your selection will be displayed for you to save/print.


 

 

Enjoy the game.