- UnNatural - Custom Race Builder V3.4 for PHost V4.1e

Rules

  • Allies not allowed
  • Information sharing not allowed
  • Ship/planet trade not allowed
  • NAP with 1 neighbour only allowed until turn 30
  • Be the best, fight the rest!

Setup

  • HW with 2 Warp 7 starting ships (Swift & MDSF)
  • Game runs 3/week until turn 30, then 2/week.
  • Biggest score at turn 80 wins.
  • PHost Experience in ON. Combat will be effected. Some ship features will only become available at certain Experience Levels
  • Only 7 players slots available
  • Custom Map with 300 planets, No Wrap
  • Custom HW locations, 30 000 clans, 15 000MC
  • Homeworld Core 4000 N, 2000 T, 3500 D, 1650 M
    Homeworld Surface 2000 N, t300 T, 350 D, 150 M
    Homeworld Density 20 N, 20 T, 15 D, 95 M
  • PlanetCoreRangesUsual = 110, 110, 110, 110, 700, 500, 500, 200
    PlanetCoreRangesAlternate = 900, 800, 700, 600, 12000, 10000, 10000, 10000
    PlanetCoreUsualFrequency = 74, 82, 86, 87
    (This means that except for fuel (26%), the other minerals will have around 15% chance to be a big rock. Chances are you will need your Alcamy ships in this game and build wisely!)
  • NativesOnPlanetFrequency = 60% (About half the planets may have natives)

Information


Frequently Asked Questions

Q: What is meant by "Planet immunity" (Klingon/Rebel)
A: Planets that set their FC to ATT or NUK will attack an enemy ship that orbit it even though that ship has not set Primary Enemy or mission Kill. However Klingon and Rebel ships cannot be attacked by planets in this way. This is the normal Host behaviour for those 2 races.

Q: Klingons have "Ships immune to GloryDevice". Does this mean that if an enemy sets off a GD, then no damage will be taken?
A: If you are the owner of the GD ship that gets POPed, then you only get 10% while all enemy ships get 100% minehit damage. However if another race POP a GD, Klingon ships will only get 10% damage to their ships. This in the normal Host behaviour for the Klingons.

Q: If I have a hardened cloak, does this mean that the cloak will still work regardless of how much damage the ship has?
A: Yes

Q: Do stickymines drain fuel?
A: No. They are webmines with 0 fuel drain

Q: Where it's got "minefields safe travel" and then in brackets cloaked or uncloaked, does this mean I must be cloaked or uncloaked to get the bonus? If I choose the top option in this row, can I travel cloaked at Warp 8 with immunity?
A: If it say Uncloaked it only applies when you are not cloaked. If it says Cloaked, then you must be cloaked for it to apply. In the top option you will not hit a minefield when you travel at warp 8 or less and your ships are uncloaked.

Q: How many experience points are required to get to next level?
A: Experience levels are:0, 201, 601, 2001, 6001

Q: What Experience Levels are there and how much points are needed to advance a level?
A: There are 4 Levels you can gain (0, 201, 601, 2001, 6001) which are called Recruit, Soldier, Experienced, Elite, Ultra Elite in that order.

Q: How are experience awarded?
A: You can train you crew to gain experience, but most things that you do also gain experience like:
EPShipAging = 15
EPPlanetAging = 25
EPPlanetGovernment = 0
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipAlchemy100KT = 5
EPShipIonStorm100MEV = 80
EPCombatKillScaling = 800
EPCombatDamageScaling = 200

Q: Do the game slot have any relation to the features and missions I will have?
A: Even though you play using a certain game slot, the features will only be those that you have selected here. You mission might show the original mission related to the game slot you have, but only the mission you selected here will be available. e.g. I use game slot 2, I select mission Pillage and race features for the Colonies. My client program might still show my mission as Hiss for the game slot 2, but by using the Hiss mission in the client I will actually Pillage and not Hiss, while I will be able to Sweep Mines with Fighters on a Carrier.

Your Race Name

Race Full Name eg.The Solar Federation
Race Normal Name eg.Federation
Race Short Name eg.Feds
     
Circus-Maximus player Alias e.g. Bitmask
Circus-Maximus game race slot allocated  
Circus-Maximus host name (for SPAM verification) Circus-Maximus
Your email used for games at Circus-Maximus

Your Race Type features

Please select the race type features you want to have. The race feature is not assigned by the game slot you receive, but by what you select here.

Federation The Federation are technologically advanced. Their advanced engineers give their ships extra fighting power in fights and can restore their shields between fights.
Lizard Due to their tough skin, Lizards can sustain more damage during a fight before blowing up.
Romulan The Romulans are master cloakers. Their cloaking ships don't use fuel to cloak, have no cloak failure, and all cloaking ships have hardened their cloaking devices to work even when the ship is damaged.
Klingon The Klingons have so much pride that even the freshest rookie on a ship will learn very fast from the experienced crew. Because of this pride Klingon crews only lose 10% of their experience when recrewing.
Privateer The pirates are masters at steering their ships so they have a reduced chance of hitting minefields. While cloaked, and by slowing down, they can reduce their minehit chance.
Borg The Borg Assimilate natives into their colony and can scoop debris from a fight.
Crystal The Crystals are a race so in tune with mine fields that they can avoid minehits by slowing down. They can even avoid sticky minefields. They like warm planets and have advanced growth the warmer a planet becomes, but they will also not die if the planet temperature does not support them.
Empire The Empire is a race that like to show their power and so have developed technology that their ships can work inside an ion storm without any side effects. They are also very good at using the Force and so have increased their fighter building efficiency and can use their ships to persuade their captives on planets to work for them.
Robots Robots being robots are extreamly efficient. Their minefields do not decay and they can send their crews for upgrades at their acadamies
Rebels The Rebels have learned to handle any circumstance in any place. They can hide one any type of planet and because they learned to work without any base support they can learn more efficient without an Academy.
Colonies The Colonies have superior fighters. The fighters can sweep minefields and can even do in while in a ion storm.

Special Missions

This is the special mission you will get. Your client might display the mission for your race slot, but this is what actually will be applied. You will not receive the mission for your race slot, only what you select here.

Super Refit
Hiss
Spy/Super-Spy
Pillage
Self-repair
DarkSense
RGA
Sticky Mines
(Sticky Mines has a 5% hit chance (normal & cloak) and only do 25% of the damage of a normal mine, but when a minehit occurs the ship is stuck(movement) till the next turn. Normal mines will NOT destroy webmines and you have to be closer to a sticky minefield to sweep it (5LY) - It's webmines with 0 fuel drain)

Economy - 4000 MC to spend

 -1000 MC0 MC1000 MC2000 MC3000 MC4000 MC5000 MC
Transfer to Exploits section  No Transfer  Add 1000MC Add 2000MC  Add 3000MC
Colonist Tax 70% 100% 120%  140% 160% 
Natives Tax 70% 100%  120% 140% 160% 
Mining Rate 70% 100%  120% 140% 160% 
Supply Production 70% 100% 120%  140% 160% 
Ground Attack  x1 x5  x10 x20 
Ground Defence  x1 x2 x5 x10  
Race Growth Rate  100% 120% 140% 160% 200% 

Exploits - 7000 MC to spend

 0 MC1000 MC2000 MC3000 MC4000 MC5000 MC
Free fighter at Starbase / turn 0 fighters 1 fighter 2 fighters 3 fighters 5 fighters 8 fighters
Clone Captured Ships % of normal cost 400% cost 200% cost 100% cost 50% cost 20% cost 
Mine Sweep Rate
(Cannot be selected if Sticky Mines are chosen)
100% rate  125% rate 150% rate 175% rate 200% rate
Fighter Bays on cariers 0 extra  1 extra  2 extra 3 extra
Minefields Safe Travel None  Minefields (un-cloaked)
up to warp 5
Minefields (cloaked)
up to warp 6
Sticky minefields (un-cloaked)
up to warp 7
Minefields (un-cloaked)
up to warp 8
Units Per Torpedo Rate
(Cannot be selected if Sticky Mines are chosen)
100% rate 125% rate 150% rate 200% rate 300% rate 400% rate
Terraform (Temp +/- & Ore Density) 2x rate  4x rate 6x rate 8x rate 10x rate
Scan Range 250 LY 350 LY 450 LY 600 LY 800 LY 
Anti-Cloak Immunity Selected Immunity Only     All cloaked ships are Loki & D19b immune
Allow Build Fighters in space None     Using "lfm" Friendly Code

Ship list

Based on TList1.1 (Red is changes vs Tim ship list)

Ships                            Bm  T  F  Mass  Carg  En  Fuel  Crew  Tl  Tri  Dur  Mol    MC  Sp (Sp at Exp Level)
---------------------------------------------------------------------------------------------------
SWIFT HEART CLASS SCOUT          2  0  0    45    20   1   170   126   1   20    6    5    60  (cloak Level 2)
MEDIUM DEEP SPACE FREIGHTER      0  0  0    60   300   1   250     6   3    8    8   14    65  (cloak Level 3)
FALCON CLASS ESCORT              2  0  0    30   120   1   150    27   2    5    5   12    50  Hyperjump (cloak Level 2)
BOHEMIAN CLASS SURVEY SHIP       2  0  0    32    30   2   180    70   3   25   15    3    40  + Heat Planet
NEUTRONIC FUEL CARRIER           0  0  0    10     2   2   900     2   3    2   10   20    20  (Hardened engins Level 3)
D7 COLDPAIN CLASS CRUISER        4  2  0   175   100   2   430   373   4   71   42   63   120  cloak
EROS CLASS RESEARCH VESSEL       2  0  0    35    30   2   110    78   4    3    4   33    30  - Cool Planet
COBOL CLASS RESEARCH CRUISER     4  2  0   115   250   2   450   286   4   37   32   23   150  Bioscanner, Ramscoop, (Full Bioscan Lev 2)
LADY ROYALE CLASS CRUISER        4  1  0   130   160   2   670   270   5   61   52   83   250  Gambling
METEOR CLASS BLOCKADE RUNNER     4  4  0    90   120   2   285   102   5   17   22   55   250  Gravitonic cloak
SKYFIRE CLASS CRUISER            4  4  0   300   250   2   270   270   5   71   52   93   250  Repairs
QUIETUS CLASS CRUISER            4  1  0   130   250   2   470   170   5   61   52   73   120  Ore Condenser (Gambling Level 4)
GEMINI CLASS TRANSPORT           4  0  1   140   400   2   350   326   6   42   14   48   145  Academy Ship
DETH SPECULA CLASS FRIGATE       4  6  0   153    50   2   180   240   6   50   30   89   280  cloak (Anti cloak immune Level 1)
LARGE DEEP SPACE FREIGHTER       0  0  0   130  1200   2   600   102   6    7   85    8   160  (Ion Shield at Level 4)
D19b NEFARIOUS CLASS DESTROYER   7  0  0    96    40   1   160   265   6   53   32   65   180  Glory 20% (Anti cloak Level 2)
SUPER STAR DESTROYER             8  0  3   250    80   2   180   458   6   71   42   92   390  Planet Immune, Imperial Assult
SCORPIUS CLASS LIGHT CARRIER     6  0  5   315    90   3   250   958   6  171   72   62   387
RESOLUTE CLASS BATTLECRUISER     8  3  0   180   280   2   480   348   7   71   52   93   380  Advance cloak (Ramscoop Level 2)
SABER CLASS FRIGATE             10  0  0   153    25   2   150   420   8   35   25   95   280  Glory 10% (Planet Immune Level 3)
LOKI CLASS DESTROYER             2  4  0   101    80   2   140   265   8   20   10   43   170  Anti Cloak (Ion Shield Level 2)
RED WIND CLASS CARRIER           2  0  4   105    80   2   145    98   8   57   35   25   150  Cloak
IRON LADY CLASS FRIGATE          8  2  0   150    60   2   210    99   9   33   32   47   290  Anti Cloak (Advance Anti Cloak Lev 2)
VICTORIOUS CLASS BATTLESHIP     10  8  0   451   150   2   290   810  10  193  170  100   410  (Commander Level )
DARK WING CLASS BATTLESHIP      10  8  0   491   150   2   390   910  10  183  170  110   450  Advance Cloak (Hardened cloak Level 3)
AUTOMA CLASS BASESHIP            4  0  8   560   200   6  1480  1258   9  131  242   45   690  (Full Weaponry Level 1)
GORBIE CLASS BATTLECARRIER      10  0 10   980   250   6  1760  2287  10  471  142  442   790  (Imperial Assult Level 4)
NEUTRONIC REFINERY SHIP          6  0  0   712  1050  10   800   190   9  150  125  527   970  Fuel Refinery (Advance Refinery Lev 4)
MERLIN CLASS ALCHEMY SHIP        8  0  0   920  2700  10   450   120  10  250  625  134   840  Alchemy (Ore Condenser Level 4)
SUPER TRANSPORT FREIGHTER        0  0  0   160  2600   4  1200   202  10   13  125   18   220  (+ Heat, - Cool Planet at Level 4)

Free Ships

All players will get these ships. This will also be the only ships available to build on turn 1.

Medium Deep Space Freighter

Medium Deep Space Freighter
Level 3: Cloak

Swift Heart Class Scout

Swift Heart Class Scout
Level 2: Cloak

Merlin Class Alchemy Ship

Merlin Class Alchemy Ship
Alchemy
Level 4: Ore Condenser

Large Deep Space Freighter

Large Deep Space Freighter
Level 4: Ion Shield

Neutronic Fuel Carrier

Neutronic Fuel Carrier
Level 3: Hardened Engines

Neutronic Refinery Ship

Neutronic Refinery Ship
Fuel Refinery
Level 4: Advanced Refinery

Super Transport Freighter

Super Transport Freighter
Level 4: + Heat Planet
Level 4: - Cool Planet

Gemini Class Transport

Gemini Class Transport
Academy Ship

Ships Options - A - Normal abilities

Selected 0/3 ships from this section.

D7 Coldpain Class Cruiser

D7 Coldpain Class Cruiser
Cloak

Bohemian Class Survey Ship

Bohemian Class Survey Ship
+ Heat Planet

Eros Class Research Vessel

Eros Class Research Vessel
- Cool Planet

Quietus Class Cruiser

Quietus Class Cruiser
Ore Condenser
(Gambling Level 4)

Lady Royale Class Cruiser

Lady Royale Class Cruiser
Gambling

Scorpius Class Light Carrier

Scorpius Class Light Carrier

Red Wind Class Carrier

Red Wind Class Carrier
Cloak

Skyfire Class Cruiser

Skyfire Class Cruiser
Repairs

Ships Options - B - Level 2 abilities

Selected 0/2 ships from this section.

Deth Specula Class Frigate

Deth Specula Class Frigate
Cloak
Level 2: Anti-Cloak Immune (immune to most Anti Cloak ships, but not the Saber or Iron Lady Level 2)

Falcon Class Escort

Falcon Class Escort
Hyperjump
Level 2: Cloak (hyperjump will decloak ship)

Cobol Class Research Cruiser

Cobol Class Research Cruiser
Bioscan
Ramscoop
Level 2: Full Bioscan

Super Star Destroyer

Super Star Destroyer
Planet Immune Imperial Assult

Loki Class Destroyer

Loki Class Destroyer
Anti-cloak
Level 2: ion shield

D19b Nefarious Class Destroyer

D19b Nefarious Class Destroyer
Glory Device (20% self damage)
Level 2: Anti-Cloak (the explosion also emits Tachyon radiation which will decloak all ships in 10 LY range)

Saber Class Frigate

Saber Class Frigate
Glory Device (10% self damage). When used in "Trigger" mode (trg), this device will find all cloaked ships

Iron Lady Class Frigate

Iron Lady Class Frigate
Anti-Cloak
Level 2: Advanced Anti-Cloak

Ships Options - C - Level 3 abilities

Choose 1 ship from this section.

Dark Wing Class Battleship

Dark Wing Class Battleship
Advanced Cloak
Level 3: Hardened Cloak

Victorious Class Battleship

Victorious Class Battleship
Level 2: Command

Resolute Class BattleCruiser

Resolute Class BattleCruiser
Advanced Cloak
Level 2: Ramscoop

Meteor Class Blockade Runner

Meteor Class Blockade Runner
Cloak
Gravitonic Drive

Ships Options - D - Level 4 abilities

Choose 1 ship from this section.

Automa Class Baseship

Automa Class Baseship
Level 1: Full Weaponry

Gorbie Class Battlecarrier

Gorbie Class Battlecarrier
Level 4: Imperial Assult

On successful submission your selection will be displayed for you to save/print.


Make sure you choose all your options for each tab/section before you submit your results.