Winplan V3.6.0.63 released

Posted by on Jul 2, 2013 in News, Winplan | 0 comments

Version 63 is a major change in how we release Winplan32 as we now have an installer! The installer will install all required files and the sounds and new bitmaps. We have improved the Hyperjump system. The Hyperjump option under the Auto Waypoints and Tasks will now find any Hyp planets within the 340Ly – 360Ly range as well as those that have warped wells inside that range. No more setting the X,Y manually from external applications. Also new in this version is warp circles. Warp circles can be toggled using the options marked below. It can display circles for all warp speeds (light grey) of your current ship and also highlight (light yellow) the current warp setting of your ship. In addition you can also display only odd number warp circles or display them for all known ships. You can find this version in our download section....

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Winplan V3.6.0.62 released

Posted by on May 30, 2013 in News, Winplan | 0 comments

The latest beta version of Winplan 32bit is now available for download.   In this version we fixed many bugs and issues that gave Bad Turn errors. We also reverted back the new ship building screen to the old one, until it is more stable. The biggest change is the new compact layouts of the starbase, ship and planet screens. They will all fit into smaller screen sizes and only the starmap resize with the window giving a user experience similar to modern applications....

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Winplan32 V3.6.59 released

Posted by on May 4, 2013 in News, Winplan | 0 comments

The latest beta version of Winplan 32bit is now available for download.   In this version we made some large changes to the way that you buy components and build ships. The 4 separate screens for hulls, engines, weapons and torpedoes are now included in the Build Ship screen. The default option is to build the components as needed from the type selection that you choose.   We also fixed issue 68 -> Crash when you lock onto planet option is used in starmap. The re-sizing overlap issues are better, but not...

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Winplan32 V3.6.57 released

Posted by on Apr 17, 2013 in News, Winplan | 0 comments

The latest beta version of Winplan 32bit is now available for download. In this release the ship and starbase screen designs have changed to give you larger starmap viewing area, and also many other smaller improvements. Bad Turn fix – calculation issue with incorrect max buildings displayed in the build screen resulting in Bad Turns Star base change – Issue 57 : The planets resources are now displayed in the star base form change – Issue 58 : Fix/recycle command can be cleared. change – Issue 61 : Star base primary orders now in drop down list form. change – Form layout changes for bigger star map display fix – Issue 22 : Fixed keyboard shortcuts for tech level upgrades Starship change – Issue 48 : The form shows the name and coordinates of the current location and the waypoint are displayed. The button “Y” that changed between these two ways of displaying has been removed. change – Issue 45 : Primary Enemy, Mission and Warp are now Drop Down Lists. The mission selection still has to be done. change – Issue 47 : Move the Waypoint/location items to the left under the rest change – Form layout changes for bigger star map display. fix – Issue 7 : Navigation with +/- not the same as in classic version. This has been fixed. fix – Issue 66 : Cycling through ships with the spinner resulted in missing the next or previous ship when switching from first to last or vice versa. This was caused by an double subtraction of addition of the ship index in the handling function. This has been fixed with this version. Planets change – Issue 36 : The buttn “F” has been removed. The friendly code can be changed by clicking on the friendly code field. change – Issue 37 : The “jump button X” has been removed. The new way to jump to another planet is to double click on the planet you want to jump to or move using the arrows. fix – Issue 38 : Under-the-hood change. The “Key pressed” and “key down” event events have been merged. Race main form change – Issue 53 : The score form has been integrated with the race form.  Auto commands form change – Issue 35 : The objects in the tax tab have been re-arranged in manner that is more clear Star Chart change – Issue 33 : Button “Plot minerals” has been renamed “Plot data”. fix – Issue 43 : In the star chart control panel the texts are not affect during resizing. fix – Issue 11 : Check is added to ensure that the star chart panel a minimum dimension is set to prevent letters becoming...

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Bitmask’s Klingon guide

Posted by on Feb 18, 2013 in Guides, News | 0 comments

By bitmask@innernet.co.za Introduction While there are other guides available for the Klingons, I think that they all seem to miss some of the Klingon player’s greatest assets. As a result I often see the Klingons being picked last or not at all, since most players see them as very difficult to play. In my opinion there are other races that are far more difficult and less exciting to play. The Klingons have very few natural enemies and they can do almost everything well. Their biggest drawback is their lack of a large carrier ship, but that is easily remedied by using fleets of ships and Glory Devices. In this guide I will look at the race’s strengths and weaknesses as well as some general tips on how to play the Klingons.   Initial game and your Economy As with any race in VGA Planets, the game is won or lost on economy. You can have the best race, but without a good economy you will not get to the top. This should be your top priority until just before the ship limit is hit. If you have a good economy all the other things like ships, allies and scouting will fall into place. To get a good economy going you will need to send out some scouts early (D7s work well) to find those good planets and then populate those planets using LDSF. Scouts should drop a clan on every planet they visit and move on. Scouts staying at a planet for more than 1 turn to get fuel, drop supplies/money, etc. will get you to falling behind very fast. As soon as you find a good planet you need to send a LDSF with clans, supplies and some credits to populate it. Try to populate your good planets fast by not taking a detour to populate other smaller planets as well. You will have time for the smaller planets later. Any planet with more than 1000Kt of any mineral and at least 50% extraction for that mineral is a good mineral planet and should get at least 100 clans, 100 supplies and credits as soon as possible, except if it is desert or ice planet. Any planet with Natives and a government that is not anarchy, pre-tribal, early-tribal or tribal type and with good temperature is also a good planet. If the natives are Bovinoids then that planet is also good no matter the government type. These good planets (with natives) should get as much clans as you can give them in order to taxes the natives effectively, but not to the detriment of good mineral planets. Good planets that do not have at least 100 clans or...

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Winplan32 V3.6.45 released

Posted by on Oct 5, 2012 in News, Winplan | 0 comments

The latest beta version of Winplan 32bit is now available for download. In this release we mainly did cleanup of the code, but we also added a few new features. Ship screen Warp and Enemy options are now drop down list boxes. Planet screen Temprature Gauge changed to show Ice/Dessert planets Planet screen if no Config2 then defaults are used instead of giving an error and user is told that the defaults are in use. ...

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